Wednesday, May 23, 2012

Character - Coloured

I have coloured the character! Here it goes!


It was difficult in figuring out how to colour using UV mapping. To all those who just picked up Blender, this is what you need to do. Change the UI from Default to UV editing (If you are using Blender 2.63, it is at the top bar with Default as the current setting). Then, click your model, enter edit mode (press Tab) and select all (press A twice). On the left of the model window, click unwrap on UV Mapping tab. The UV mapping will be on the left. Figured it out for so long. You can look at this tutorial video if you need to see the tabs and so on. His videos are inspiring :)

UV mapping works like sewing a cloth. you need to find where the stitches are. You make the stitches by choosing edges from your model, then click mark seam on the left of the model window under UV Mapping tab as well. Do it until you think the character if cut on those seams will be easy enough to be coloured. You can do it in default UI. Again, enter UV editing UI, then enter edit mode, select all, then click unwrap again to update your UV maps. You can colour it there, but I am not sure how. I export the UV layout (in UV menu below the map) as .png, then colour it using picture editing software. After I am done, go back into blender, and open image on the UV map. Done.

To make the map applied, go to your model window in default UI. On the right, there are many things. Find Material tab next to Object modifier and so on (if you can see it, probably the side window is too small. Either drag the side to make it bigger or hold the scroll wheel while the cursor is on the Object modifier tabs then drag to the left). Find the options below, enable face texture (click on the option box). If you render your model, the map (actually it is called texture) is applied to the model. If you want to see it without rendering, next to edit mode/object mode words below the model window, there is a white sphere. Click it, change it from solid to Texture. It is the Viewport shading. It may cause lags, so be careful if your computer is not very fast.

The terms I used are that of an amateur and may not be the real term used in the pro world.

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