Wednesday, May 30, 2012
Blender Starting Point
Click Here for techniques that can be used very much in modelling in Blender. You see the methods are used in videos, but if you don't know what it is, there you go.
Monday, May 28, 2012
Thursday, May 24, 2012
Treasure Chest Coloured
I coloured the treasure chest! I still need to figure out how to give realistic rough texture though. What I did was colouring the texture rough using Photoshop filter. The result is that the light does not scatter like real rough material. :'(
Wednesday, May 23, 2012
Character - Coloured
I have coloured the character! Here it goes!
It was difficult in figuring out how to colour using UV mapping. To all those who just picked up Blender, this is what you need to do. Change the UI from Default to UV editing (If you are using Blender 2.63, it is at the top bar with Default as the current setting). Then, click your model, enter edit mode (press Tab) and select all (press A twice). On the left of the model window, click unwrap on UV Mapping tab. The UV mapping will be on the left. Figured it out for so long. You can look at this tutorial video if you need to see the tabs and so on. His videos are inspiring :)
UV mapping works like sewing a cloth. you need to find where the stitches are. You make the stitches by choosing edges from your model, then click mark seam on the left of the model window under UV Mapping tab as well. Do it until you think the character if cut on those seams will be easy enough to be coloured. You can do it in default UI. Again, enter UV editing UI, then enter edit mode, select all, then click unwrap again to update your UV maps. You can colour it there, but I am not sure how. I export the UV layout (in UV menu below the map) as .png, then colour it using picture editing software. After I am done, go back into blender, and open image on the UV map. Done.
To make the map applied, go to your model window in default UI. On the right, there are many things. Find Material tab next to Object modifier and so on (if you can see it, probably the side window is too small. Either drag the side to make it bigger or hold the scroll wheel while the cursor is on the Object modifier tabs then drag to the left). Find the options below, enable face texture (click on the option box). If you render your model, the map (actually it is called texture) is applied to the model. If you want to see it without rendering, next to edit mode/object mode words below the model window, there is a white sphere. Click it, change it from solid to Texture. It is the Viewport shading. It may cause lags, so be careful if your computer is not very fast.
The terms I used are that of an amateur and may not be the real term used in the pro world.
It was difficult in figuring out how to colour using UV mapping. To all those who just picked up Blender, this is what you need to do. Change the UI from Default to UV editing (If you are using Blender 2.63, it is at the top bar with Default as the current setting). Then, click your model, enter edit mode (press Tab) and select all (press A twice). On the left of the model window, click unwrap on UV Mapping tab. The UV mapping will be on the left. Figured it out for so long. You can look at this tutorial video if you need to see the tabs and so on. His videos are inspiring :)
UV mapping works like sewing a cloth. you need to find where the stitches are. You make the stitches by choosing edges from your model, then click mark seam on the left of the model window under UV Mapping tab as well. Do it until you think the character if cut on those seams will be easy enough to be coloured. You can do it in default UI. Again, enter UV editing UI, then enter edit mode, select all, then click unwrap again to update your UV maps. You can colour it there, but I am not sure how. I export the UV layout (in UV menu below the map) as .png, then colour it using picture editing software. After I am done, go back into blender, and open image on the UV map. Done.
To make the map applied, go to your model window in default UI. On the right, there are many things. Find Material tab next to Object modifier and so on (if you can see it, probably the side window is too small. Either drag the side to make it bigger or hold the scroll wheel while the cursor is on the Object modifier tabs then drag to the left). Find the options below, enable face texture (click on the option box). If you render your model, the map (actually it is called texture) is applied to the model. If you want to see it without rendering, next to edit mode/object mode words below the model window, there is a white sphere. Click it, change it from solid to Texture. It is the Viewport shading. It may cause lags, so be careful if your computer is not very fast.
The terms I used are that of an amateur and may not be the real term used in the pro world.
Tuesday, May 22, 2012
Character
I made this character for fun. I still need to learn how to give colour to the model and how to give movement to it.
And the Treasure Chest.
And the Treasure Chest.
Monday, May 21, 2012
Blender
Hey, people! I am picking up Blender for 3D modelling! It can be used to render SketchUp model, too! What's more, it's free!
Here is the download page: http://www.blender.org/download/get-blender/
If you want to import a Google SketchUp model to Blender using free Google SketchUp, there are two ways. If you are using old SketchUp (I don't know which version, but for certain older than version 8.0), click file, export, then you will be exporting into .kmz file. It is actually a .zip file, so just rename the .kmz into .zip. Then, open the zip file and go into the model folder, find a file that ends with .dae. It is a Collada format (I don't know what it is). This way of exporting can be found here.
For the newer version of free Google SketchUp, you can export as .dae directly by choosing the .dae at the export type option on the export window.
To import the model to Blender, open the Blender software, click File -> Import -> Collada. Boom! It's there :) I got trouble on my trial importing. The 'origin' of the object is not at the center of the object, which caused trouble in moving, scaling and rotating. You can google about it if you find trouble, too.
By the way, Google has sold SketchUp to another company in a recent news. So, look out for it!
Here is the download page: http://www.blender.org/download/get-blender/
If you want to import a Google SketchUp model to Blender using free Google SketchUp, there are two ways. If you are using old SketchUp (I don't know which version, but for certain older than version 8.0), click file, export, then you will be exporting into .kmz file. It is actually a .zip file, so just rename the .kmz into .zip. Then, open the zip file and go into the model folder, find a file that ends with .dae. It is a Collada format (I don't know what it is). This way of exporting can be found here.
For the newer version of free Google SketchUp, you can export as .dae directly by choosing the .dae at the export type option on the export window.
To import the model to Blender, open the Blender software, click File -> Import -> Collada. Boom! It's there :) I got trouble on my trial importing. The 'origin' of the object is not at the center of the object, which caused trouble in moving, scaling and rotating. You can google about it if you find trouble, too.
By the way, Google has sold SketchUp to another company in a recent news. So, look out for it!
Moral Questioning
John came to a convention building with his family. Suddenly, it was announced that the building will be detonated in 5 minutes by a group of terrorists. At that moment of panic, he was separated from his family. He came out of the building, by chance meeting the vice leader of the convention that was going on about solving world starvation.
She asked him if he wanted to ride her car leaving the chaos. As John and the vice leader already entered the car, a lady opened the car door by surprise, asking if she could ride the car as well. Just as she finished her sentence, she was shot to death on the head, making John realised that the real target of assassination was the vice leader. John threw himself out of the car and run as fast as possible away from the car.
If you were John, Would you leave the lady driving the car alone like John or stay in although you will be in danger of being shot?
The story was from my dream. Names and places have no connection to real world occurences.
Friday, May 11, 2012
Thursday, May 10, 2012
Bowl Bow
The story behind this model is this: Due to the Avengers craze, me and my friends made a parodical group of it. If you know Indonesian street language, you would understand why I modeled and named the bow as such. This friend of mine is impersonating Tokeye. The character is fictional, no reference to any real person or event and no offense intended.
Wednesday, May 2, 2012
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